#base robot_standard.pop #base robot_giant.pop //Spawns again //Left Spawn: spawnbot, spawnbot_left //Right Spawn: spawnbot, spawnbot_right //Big fuckign thing: spawnbot_carrier, spawnbot_mission_sniper //Cave :): spawnbot_cave, spawnbot_mission_sniper, spawnbot_mission_spy //tank spawns: spawnbot_passtank_left, spawnbot_passtank_right //Grunkle Stunkle visits the Jungle Bungle WaveSchedule { StartingCurrency 1200 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom No Templates { T_TFBot_Giant_Soldier_SlowBarrage_Boss { Class Soldier Name "Chief Barrage" ClassIcon soldier_barrage Skill Expert Attributes UseBossHealthBar Health 22500 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Demo_Loch { Class Demoman Skill Expert Item "The Loch-N-Load" Name "Loch-N-Load Demo" ClassIcon demo_loch_nys } } Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 75 TFBot { Template T_TFBot_SentryBuster } } Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action trigger } WaveSpawn { Name W1_01 Where spawnbot_right TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 7.5 TFBot { Class Heavy Skill Easy } } WaveSpawn { Name W1_01 Where spawnbot_left TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name W1_01 Where spawnbot_carrier TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Skill Expert ClassIcon "sniper_bow_multi" } } } WaveSpawn { Name "Tank" WaitForAllDead W1_01 TotalCount 1 WaitBeforeStarting 0 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 7500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path2_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Tank" WaitForAllDead W1_01 TotalCount 1 WaitBeforeStarting 0 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 7500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W1_Support Where spawnbot_right Where spawnbot_left TotalCurrency 100 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitForAllSpawned W1_01 WaitBetweenSpawns 4.5 Support 1 TFBot { Class Scout Skill Easy } } WaveSpawn { Name W1_Support Where spawnbot_right Where spawnbot_left TotalCurrency 100 TotalCount 50 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitForAllSpawned W1_01 WaitBetweenSpawns 15 Support 1 Squad { TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } } } WaveSpawn { Name W1_02 Where spawnbot_left TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitForAllSpawned "Tank" WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Soldier Skill Expert } } WaveSpawn { Name W1_02 Where spawnbot_right TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitForAllSpawned "Tank" WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Soldier Skill Expert } } } Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action trigger } WaveSpawn { Name W2_01 Where spawnbot_left Where spawnbot_right TotalCurrency 100 TotalCount 9 MaxActive 7 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 22 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Skill Normal ClassIcon "sniper_bow_multi" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Skill Normal ClassIcon "sniper_bow_multi" } } } WaveSpawn { Name W2_01 Where spawnbot_left Where spawnbot_right TotalCurrency 50 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Expert } } WaveSpawn { Name W2_02 Where spawnbot_left Where spawnbot_right TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 1 WaitBeforeStarting 12 WaitForAllSpawned W2_01 WaitBetweenSpawns 2 TFBot { Class Pyro Skill Normal Item "The Dragon's Fury" ClassIcon "pyro_dragon_fury_swordstone" MaxVisionRange 600 } } WaveSpawn { Name W2_02 Where spawnbot_left Where spawnbot_right TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitForAllSpawned W2_01 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Skill Expert } } } WaveSpawn { Name W2_Support Where spawnbot_right Where spawnbot_left TotalCurrency 100 TotalCount 50 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitForAllSpawned W2_01 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Demo_Loch Skill Normal } } } Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action trigger } WaveSpawn { Name W3_01 Where spawnbot_left Where spawnbot_right TotalCurrency 50 TotalCount 48 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Class Scout Skill Easy } } WaveSpawn { Name W3_01 Where spawnbot_left Where spawnbot_right TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 33 TFBot { Template T_TFBot_Giant_Demoman ClassIcon "demo_rapid_giant" Skill Expert } } WaveSpawn { Name W3_01 Where spawnbot_left Where spawnbot_right TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 14 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert } } WaveSpawn { Name "Tank" WaitForAllSpawned W3_01 TotalCount 1 WaitBeforeStarting 10 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path2_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Tank" WaitForAllSpawned W3_01 TotalCount 1 WaitBeforeStarting 10 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W3_02 Where spawnbot_left Where spawnbot_right TotalCurrency 50 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitForAllSpawned W3_01 WaitBetweenSpawns 7 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name W3_02 Where spawnbot_left Where spawnbot_right TotalCurrency 50 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 8 WaitForAllSpawned W3_01 WaitBetweenSpawns 6 TFBot { Class Soldier Skill Hard Item "The Direct Hit" ClassIcon soldier_directhit_lite } } WaveSpawn { Name W3_03 Where spawnbot_left Where spawnbot_right TotalCurrency 50 TotalCount 25 MaxActive 10 SpawnCount 4 WaitBeforeStarting 8 WaitForAllSpawned W3_02 WaitBetweenSpawns 15 Support 1 TFBot { Class Soldier Skill Normal Item "The Direct Hit" ClassIcon soldier_directhit_lite_giant } } WaveSpawn { Name W3_03 Where spawnbot_left TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 55 WaitForAllSpawned Tank TFBot { Template T_TFBot_Giant_Soldier Skill Expert Item "The Direct Hit" ClassIcon soldier_burstfire_directhit_yoovy ItemAttributes { ItemName "The Direct Hit" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn { Name W3_03 Where spawnbot_right TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 55 WaitForAllSpawned Tank TFBot { Template T_TFBot_Giant_Soldier Item "The Direct Hit" ClassIcon soldier_burstfire_directhit_yoovy Skill Expert ItemAttributes { ItemName "The Direct Hit" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action trigger } WaveSpawn { Name W4_01 Where spawnbot_left Where spawnbot_right TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 22 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W4_01 Where spawnbot_left Where spawnbot_right TotalCurrency 100 TotalCount 32 MaxActive 10 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 4 TFBot { Class Scout Skill Easy ClassIcon scout_shortstop Item "The Shortstop" Name "Shortstop Scout" } } WaveSpawn { Name W4_01 Where spawnbot_left Where spawnbot_right TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Demo_Burst Skill Expert } } WaveSpawn { Name W4_02 Where spawnbot_left Where spawnbot_right TotalCurrency 100 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitForAllSpawned W4_01 WaitBetweenSpawns 9 Support 1 TFBot { Class Pyro Skill Normal Item "The Dragon's Fury" ClassIcon "pyro_dragonfury" MaxVisionRange 600 } } WaveSpawn { Name W4_02 Where spawnbot_left Where spawnbot_right TotalCurrency 100 TotalCount 50 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitForAllSpawned W4_01 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Demo_Loch Skill Expert } } WaveSpawn { Name W4_02 Where spawnbot_left Where spawnbot_right TotalCurrency 100 TotalCount 50 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitForAllSpawned W4_01 WaitBetweenSpawns 14 Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert } } WaveSpawn { Name W4_Barrage Where spawnbot_left TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitForAllSpawned W4_01 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Demo_Burst Skill Expert } } WaveSpawn { Name W4_02 Where spawnbot_right TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitForAllSpawned W4_Barrage TFBot { Template T_TFBot_Giant_Soldier_Slowbarrage Skill Expert } } } Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action trigger } WaveSpawn { Name W5_01 Where spawnbot_right TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 40 Squad { TFBot { Template T_TFBot_Giant_Demoman_PrinceTavish Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name W5_01 Where spawnbot_left Where spawnbot_right TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Class Pyro Skill Expert ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } WaveSpawn { Name W5_Spy Where spawnbot_left Where spawnbot_right TotalCurrency 0 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 10 Support Limited TFBot { Template T_TFBot_Spy Skill Expert } } WaveSpawn { Name W5_02 Where spawnbot_left Where spawnbot_right TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitForAllSpawned W5_01 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Giant_Soldier Skill Hard Attributes AlwaysCrit } } WaveSpawn { Name W5_02 Where spawnbot_left Where spawnbot_right TotalCurrency 100 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitForAllSpawned W5_01 WaitBetweenSpawns 5.5 TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Normal } } WaveSpawn { Name W5_02 Where spawnbot_left Where spawnbot_right TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitForAllSpawned W5_01 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Demo_Loch Skill Hard } } } Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action trigger } WaveSpawn { Name W6_01 Where spawnbot_right Where spawnbot_left TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Huo-Long Heavy" Skill Expert } } } WaveSpawn { Name W6_01 Where spawnbot_left Where spawnbot_right TotalCurrency 25 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Item "The Phlogistinator" ClassIcon "pyro_phlog_giant" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } } } WaveSpawn { Name W6_01 Where spawnbot_left Where spawnbot_right TotalCurrency 25 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name "Tank" WaitForAllSpawned W6_01 TotalCount 1 WaitBeforeStarting 5 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17500 Speed 75 Skin 1 Name "tankboss" StartingPathTrackNode "boss_path2_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Tank" WaitForAllSpawned W6_01 TotalCount 1 WaitBeforeStarting 5 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17500 Speed 75 Skin 1 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6_Bison Where spawnbot_left Where spawnbot_right TotalCurrency 300 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitForAllSpawned W6_01 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert Attributes AlwaysCrit } TFBot { Class Soldier Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Skill Expert ClassIcon "soldier_bison_a" } TFBot { Class Soldier Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Skill Expert ClassIcon "soldier_bison_a" } TFBot { Class Soldier Item "The Direct Hit" ClassIcon soldier_directhit_lite Skill Expert } TFBot { Class Soldier Item "The Direct Hit" ClassIcon soldier_directhit_lite Skill Expert } } } WaveSpawn { Name W6_02 Where spawnbot_left Where spawnbot_right TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitForAllSpawned W6_01 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Scout_Fast Skill Easy } } WaveSpawn { Name W6_03 Where spawnbot_left TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitForAllDead W6_02 TFBot { Template T_TFBot_Giant_Soldier_Slowbarrage_Boss } } WaveSpawn { Name W6_Support Where spawnbot_left Where spawnbot_right TotalCurrency 200 TotalCount 25 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitForAllDead W6_Bison WaitBetweenSpawns 8 Support 1 TFBot { Class Scout Skill Normal } } WaveSpawn { Name W6_Support Where spawnbot_left Where spawnbot_right TotalCurrency 200 TotalCount 25 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitForAllDead W6_Bison WaitBetweenSpawns 15 Support 1 TFBot { Class Pyro Skill Normal Item "The Dragon's Fury" ClassIcon "pyro_dragonfury" MaxVisionRange 600 } } } }